Jack Sparks

Victorian consulting detective

Description:

Agility d8
Fighting d4, Lockpicking d4, Shooting d8, Stealth d4
Smarts d10
Investigation d8, Notice d10, Streetwise d8, Knowledge: Chemistry d6
Spirit d8
Persuasion d4
Strength d6
Vigor d6

Pace 6, Parry 4, Toughness 5, Charisma -1

Edges: Jack-of-All-Trades, Investigator
Hindrances: Arrogant (major), Cautious (minor), Habit: Pipe (minor)

Hypnotraining: Driving d4, Repair d4; Edge: Mr. Fix-It

Gear (1940 deployment): Revolver (2d6), walking stick with concealed dagger (Str+d4), leather coat (Toughness +2)

Gear (22nd Century Warden deployment): Blaster pistol (2d6+2, 12/24/48, 100 shots), stealth suit (Stealth +4), mask with sensor suite (Notice +2, IR/low-light/audio amp), combat armor (Toughness +5)

Bio:

Born in 1859, John “Jack” Sparks was born to a well-to-do family in London. Always a black sheep, he focused his education on the sciences, particularly chemistry. A brilliant student, he considers virtually no one his intellectual equal — an attitude that others view as abrasive or arrogant. In keeping with his scientific training, he is methodical to a fault, planning every action carefully. Since taking up a career as a private detective, he has dabbled in the “criminal arts” (stealth, picking locks, etc.).

Picked up by the Time Agents based on his stellar record of successful investigations, a subtle twist of the timeline has eradicated Jack’s name from history, portraying all his cases as the work of a fiction writer with a talent for detective stories.

Case Files

The Problem of the Missing Hope

Jack Sparks

TimeOps DocEzra